Boss Design

The bosses I made in Spinning Wheel and Celsus Dagger both have multiple state machines, behaviour patterns and phases.

4 years of Indie

Over the last 4 years of my life, I have Published 7 different Indie games, sometimes working solo, sometimes building and leading teams  between 2-8 people for others.

Scalable Enemies

I designed and implemented a scalable enemy brain system for a game jam in late 2024. This way creating one brain gave me 3 different enemies to give the game progression across 3 different areas.